class Program { public void BrainPadSetup() { BrainPad.Button.ButtonChanged += Button_ButtonChanged; } void Button_ButtonChanged(BrainPad.Button.DPad button, BrainPad.Button.State state) { if (button == BrainPad.Button.DPad.Down) { if (state == BrainPad.Button.State.Pressed) { BrainPad.TrafficLight.TurnGreenLightOn(); } else { BrainPad.TrafficLight.TurnGreenLightOff(); } } } public void BrainPadLoop() { // Declared but not used } }